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Savior of Light
The following sprites were designed for a short game for my capstone class. There are three worlds: Yellow, Blue, and Red, that are explorable in the game and an initial hub where the game begins. Each world has 2-3 enemies and NPCs, and a boss at the end. I designed almost all of the NPCs and enemies, first on paper and then utilizing Piskel.
Check the game out here!






Other Sprites





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